![]() What I found most interesting was that your choices aren’t always received the same way. Yes, comrades! Rise up! You have nothing to lose but your chains! Whether she’s savvy, smart, or a day-dreamer is entirely up to you which is a nice change of pace from the many female visual novel protagonists I can think of with the personality of a Ritz cracker and yet somehow, the allure of Marilyn Monroe. The story is also affected by Cinders’ personality, which is shaped by your choices. In terms of the narrative itself, some aspects I found really interesting, such as repositioning the “evil” step-sisters and their motivations, but sometimes this came across as excusing them a little for their bad behaviour. There’s also a character with about as many belts as the cast of Kingdom Hearts combined, so it’s nice to see visual novel anime boy fashion is alive and well! The art style is pretty nice, and the backgrounds and scenery are gorgeous, although I do wonder how Cinders is able to have such perfect eyeliner and eyeshadow while apparently being akin to a servant, but that’s a pretty small gripe on my part. There’s also Rewards, which are like achievements for finding out new pieces of information or achieving certain things in the game, which add a bit of challenge into figuring out how the story could twist from what you’ve already experienced. Unless you’re going for completionism there isn’t really a need to repeat and ending to see the variations if you’ve seen an ending once, you’ve seen pretty much all there is to see. The game has four endings and those endings have variations depending on who you befriend and how you shape Cinders’ personality during the game, but they’re relatively minor. The game touts itself as having over 300 choices, but I would argue that’s not really giving you the whole picture. Mate, we’ve all been there #relatablecontent The game also has a lot of save slots, especially useful if you’re about to make a risky decision or want to try your next run-through from somewhere in the middle of the game. ![]() It can be helpful if you think you’ve misread something, but in my mind a log of the previous dialogue might’ve been more useful. The game has a fast-forward feature to skip through things you’ve already seen which works well, and a rewind feature which I found to be not overly useful you can only skip back one piece of dialogue at a time by pressing L and it’s not overly quick. How much twist in the classic tale that occurs is up to you you can choose to follow the classic tale almost to the letter, or have Cinders take her fate into her own hands instead of waiting for a prince.Īs Cinders is a visual novel, there’s not much gameplay other than pressing A to make a narrative decision or skip to the next bit of dialogue. Cinders sits somewhere firmly in the middle with a mix of good moments hampered by a few fumbles. Branded as an adult retelling of the classic Cinderella story, Cinders was originally released in 2012 on PC, and it’s not the worst (but certainly not the best) visual novel I’ve ever played.
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